NES Emulator
Comprehensive Report on NES Emulator Development
Very Short Summary
This report provides an in-depth overview of the development of a NES Emulator, detailing its architecture, implementation of the 6502 CPU, 2A03 PPU, Audio Processing Unit, and system buses.
Aim
The primary objective of this project was to design and implement a fully functional emulator for the Nintendo Entertainment System (NES). The emulator replicates the original system’s hardware and software behavior, enabling users to run classic NES games on modern computing platforms.
Introduction
The Nintendo Entertainment System (NES) is a cornerstone in the history of video gaming. Released in the 1980s, it introduced iconic games and set a benchmark for home entertainment systems.
Emulating such a system involves recreating its hardware components in software, ensuring cycle-accurate performance to maintain compatibility with original game ROMs.
This project aimed to emulate the NES by implementing its key components:
- 6502 CPU: The central processing unit responsible for executing game logic.
- 2A03 PPU: The Picture Processing Unit that handles graphical rendering.
- Audio Processing Unit: Responsible for generating sound effects and music.
- System Buses: Facilitate communication between components.
The emulator was developed in C++ due to its performance capabilities and low-level control over memory and hardware interactions.
Literature Survey and Technologies Used
Developing an emulator requires extensive research into the target system’s architecture. Key resources referenced during this project include:
- NesDev Wiki: A comprehensive repository of NES hardware documentation.
- 6502 CPU Documentation: Official manuals detailing instruction sets, addressing modes, and timing.
- 2A03 PPU Specifications: Guides on rendering sprites, backgrounds, and handling graphical memory.
- Audio Processing Unit Details: Information on sound channels, waveforms, and mixing techniques.
Technologies used:
- C++: Chosen for its efficiency and ability to handle low-level operations.
- SDL2 Library: Used for rendering graphics and handling input/output operations.
- Debugging Tools: Tools like GDB were employed to debug CPU cycles and memory states.
- Test ROMs: Pre-designed programs used to verify the accuracy of the emulator’s implementation.
Methodology
1. Research
Extensive research was conducted on the NES architecture. This involved studying:
- The 6502 CPU instruction set and its cycle timings.
- Memory-mapped I/O for communication between components.
- The PPU’s rendering pipeline for generating video output.
- Audio synthesis techniques used by the NES.
2. Implementation
6502 CPU
- Implemented as a cycle-accurate simulation.
- Instruction decoding based on opcode tables.
- Addressing modes (immediate, zero-page, absolute) implemented.
- Timing managed carefully for synchronization with other components.
2A03 PPU
- Precisely emulated graphical rendering.
- Background tiles and sprites fetched from pattern tables.
- Scrolling mechanisms (horizontal and vertical) implemented.
- Rendering synchronized with NTSC frame rate (60 Hz).
Audio Processing Unit
Emulated five audio channels:
- Two pulse wave generators
- One triangle wave generator
- One noise generator
- One DPCM (Delta Pulse Code Modulation) channel
System Buses
- Memory-mapped bus system connected components.
- CPU accessed memory via address decoding.
- PPU read graphical data from dedicated VRAM.
3. Testing
- CPU execution verified using known instruction sequences.
- Graphical output compared with reference images from real NES hardware.
- Audio output validated using frequency analysis tools.
Results
The emulator successfully achieved the following milestones:
- Accurate execution of all 6502 CPU instructions with proper cycle timing.
- Rendering of complex graphical scenes, including sprite overlays and scrolling backgrounds.
- Generation of audio output closely mimicking original NES soundtracks.
- Compatibility with popular NES game ROMs such as Super Mario Bros. and The Legend of Zelda.
Performance benchmarks showed the emulator runs efficiently on modern hardware with minimal latency.
Conclusions / Future Scope
This project demonstrates that vintage gaming systems can be recreated using modern programming techniques. Key achievements include accurate emulation of core components and successful execution of classic games.
Future work could focus on:
- Expanding compatibility with additional game ROMs.
- Optimizing performance for low-power devices like Raspberry Pi.
- Implementing features like save states and multiplayer via networked input.
References / Links to GitHub Repo
- Source Code: https://github.com/calisto-mathias/NES-emulator
- NESDev Wiki: https://www.nesdev.org
- 6502 CPU Documentation: https://www.masswerk.at/6502/
- SDL2 Library Docs: https://www.libsdl.org/
Mentors and Mentees Details
Mentors:
- Thrishank Reddy
- Amruth S D
- Prabhanjan Prabhu
Mentees:
- Calisto Abel Mathias
- Shanjiv A
- Nishant A S
- Sanjay S Bhat
Report Information
Team Members
- Sanjay S Bhat [CompSoc]
- Thrishank Reddy Mure [CompSoc]
- Prabhanjan Bolanthur Prabhu [CompSoc]
- Amruth S D [CompSoc]
- Calisto Mathias [CompSoc]
- Shanjiv A [CompSoc]
- Nishant A S [CompSoc]
Team Members
- Sanjay S Bhat [CompSoc]
- Thrishank Reddy Mure [CompSoc]
- Prabhanjan Bolanthur Prabhu [CompSoc]
- Amruth S D [CompSoc]
- Calisto Mathias [CompSoc]
- Shanjiv A [CompSoc]
- Nishant A S [CompSoc]
Report Details
Created: April 7, 2025, 4:30 p.m.
Approved by: Pulkit Gupta [CompSoc]
Approval date: April 7, 2025, 5 p.m.
Report Details
Created: April 7, 2025, 4:30 p.m.
Approved by: Pulkit Gupta [CompSoc]
Approval date: April 7, 2025, 5 p.m.